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14
votes
By Design

Emission of the Particle System is not visible when the Particle System ...

Visual Effects - Legacy

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Feb 23, 2023

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Version/s: 2020.3.45f1, 2021.3.19f1, 2022.2.8f1, 2023.1.0b6, 2023.2.0a4

How to reproduce:1. Open the user’s attached “TrailsBug.zip” project2. In the Hierarchy window, select the “Orbiter” GameObject3. Ob... Read more

13
votes
By Design

[Android] [Play Asset Delivery] "Not enough storage space to install req...

Android

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Jun 01, 2023

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Version/s: 2023.2.0a8

Reproduction steps:1. Extract the attached project “ReproProj”2. Use the instructions to install the Player on the device https://de... Read more

17
votes
Fixed

alt-tabbing away from fullscreen game stops updates

Graphics - General

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Feb 21, 2014

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Version/s: 4.3.4f1

-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more

12
votes
By Design

Physics 2D raycast ignores layer order

UI

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Mar 01, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Open scene "Test"3. Enter Play mode4. Click on the sprite in the center in the gam... Read more

16
votes
Fixed

Broken mouse pointer input coordinates in GraphicRaycaster for certain w...

uGUI

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Jul 04, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a2

How to reproduce:1. Open the attached project "CanvasBrokenRaycastRepro.zip"2. Open Assets/Launch.unity3. Build And Run the project4... Read more

16
votes
Fixed

Terrain Toolbox window causes an exception after entering and leaving pl...

Package: Terrain Tools

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Jul 25, 2022

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Version/s: 5.0.3, 5.1.0

Steps to reproduce: Load the attached project Ensure that the Terrain Tools window (Window/Terrain/Terrain Toolbox) is open and dock... Read more

16
votes
Fixed

Standalone player is always on top

Window management

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Aug 26, 2014

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Version/s: 4.6.0b16

To reproduce:1. Open new project2. Make Windows Standalone build3. Run build in Windowed mode4. Drag player window around screen5. T... Read more

20
votes
Fixed

Crash with Fatal signal 11 (SIGSEGV) when loading scene asynchronously

Android

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Oct 17, 2013

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Version/s: 4.2.1f4

The crash is reproducible with the release build only. It does not happen when the development build is enabled in the build setting... Read more

17
votes
Not Reproducible

LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...

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Apr 23, 2015

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Version/s: 5.0.1p1

Reproduction steps:1. Open attached project "LoadLevelHiccup"2. Open scene "Splash"3. Enter play mode4. Notice that the scene showin... Read more

14
votes
Fixed

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open project2. Press playNotice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't inter... Read more

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