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Sampler Limit 16 exceeded in URP Lit shader
We have some variants/cases where the sampler limit of 16 is exceeded. There can be more than 16 samplers, but only 16 can be used a... Read more
HDRP Volumetric is stacked with second orthographic camera when using Vo...
How to reproduce:1. Open attached project ("HDRP Volumetric.zip")2. Open Game window3. Enter Game view4. Move the mouse so that Poin... Read more
The Editor does not align with OS preferences when font smoothing is dis...
How to reproduce:1. Create a new project2. Open General preferences (Edit → Preferences → General)3. In the Editor Default Text Rend... Read more
[GPUProfiler] "!query->pending" errors when doing GPU profiling of Windo...
Steps to reproduce: 1. Open Unity on Windows (DX11 mode);2. Create new project or open attached one;3. Go to Build Settings (File -&... Read more
[ReflectionProbes] Baked Reflection Probe data does not get reloaded aft...
How to reproduce: 1. Open attached project2. Open scene Scenes/test.unity3. Select the Reflection Probe in the scene and Bake it- No... Read more
Terrain Toolbox window causes an exception after entering and leaving pl...
Steps to reproduce: Load the attached project Ensure that the Terrain Tools window (Window/Terrain/Terrain Toolbox) is open and dock... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
Method WheelCollider.GetGroundHit and terrain changes causes unity crash
Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play s... Read more
WebcamTexture Doesn't work on HoloLens 2
1. What happenedWebcamTexture doesn't work on the HoloLens 2. It works in the editor and HoloLens 1. HoloLens 22. How we can reprodu... Read more
m_TransformInfo.localAABB.IsValid when reimporting the example project.
Steps to reproduce : - import the UI example project- reimport all and notice the errors IsFinite(outDistanceAlongView)UnityEditor.D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open