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[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[GL][compute] Scene w/ shader for DX11 crashes on OpenGLCore in edit mode
Steps to reproduce:1. Download and open attached project "case_754519-Unity_Project.zip"2. Open scene "Procedural cubes example"3. S... Read more
Meshes with Scale In Lightmap set to 0 are still baked into lightmap
Steps to reproduce: 1. Open attached project2. Open scene "LM_ShadowCaster3"3. Inspect that "Plane" and its child "Cube" found in hi... Read more
[BakedView] After reopening scene artifacts appear on objects that have ...
Steps to reproduce: 1. Open attached project2. Open scene "LM_ShadowCaster3"3. Make sure that scene has "Baked" set as its view mode... Read more
WWW.progress always reports 0.0 on Android Device
WWW.progress always reports 0.0 on Android Device, even though it works fine in Unity Editor. It also seems to occur only on specifi... Read more
[Shuriken] Culled particle systems cause CPU spikes when re-entering vie...
Steps to reproduce:1. Open the attached project "ParticleRendered.zip" and the profiler window2. Go into hierarchy and note that par... Read more
[UWP][MS Bug] Mousewheel breaks mouse input for UWP aplication
Scrolling mouse wheel breaks delta mouse input. Reproducible on 5.2.4f1, 5.3.2p2, 5.4.0b4. Repro video available in edit section. Re... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports2. Go into project root3. Via terminal python2.7 zmq_echo_rtr.py4. Open project in Unity5. Build to ... Read more
[Particles][Android] Significant decrease in particle performance in Uni...
Bad performance on Android devices related to the multithread rendering for particle systems in Unity 5.3 Reproduction steps:1) Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title