Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b4
Issue ID
767348
Regression
Yes
[GL][compute] Scene w/ shader for DX11 crashes on OpenGLCore in edit mode
Steps to reproduce:
1. Download and open attached project "case_754519-Unity_Project.zip"
2. Open scene "Procedural cubes example"
3. Switch Windows API to OpenGLCore
Actual result: Crash, w/ message about NVidia drivers crash
Expected result: Warning about incopactibility; no crash
Tested and reproduced on:
Windows 10
Unity 5.4.0b4, 5.3.2p3
Not reproducible on:
Unity 5.2.4p1 and below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment