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[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...
Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more
Selecting color picker freezes editor (caused by "SoundBlaster" or "Nahi...
How to reproduce:1. Create a new project2. Create a new material3. Click on it to see in the inspector4. Select color picker5. Notic... Read more
[iOS][ES2] Shader fails to compile in the GfxDeviceGLES on 5.4/5.5
To Reproduce: 1. Build the attached project for GLES2 (tested on iOS)2. Observe that after the app is launched you'll get these erro... Read more
Unity crash on InsertAnimationClipCurveIDsCrash when applying changes to...
To reproduce:1. Open attached project2. Open Hierarchy window3. Select "Armature|run" animation in the Project window4. In the Inspe... Read more
[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...
Error when coming back from background:D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType a... Read more
Inconsistent return of Input.mousePosition between Windows and OSX
Steps to reproduce:1) open attached 'input.zip'2) build for Stand alone3) play and drag mouse to right top corner Expected: returns ... Read more
[UNETServerDLL] Amount of incomming messages grows when client add host
Steps: 1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Start Client" button5. Press "Connect" button6... Read more
{OSX}Particles emited via script with EmitParams flicker when using sor...
Reproduction steps:1) Open users submitted project, proceed to scene "ParticleSorting"2) Go into playmode and hit "Rotate emitter" G... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes