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4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
Active Constraints number spikes inside profiler when Rigidbodies are ro...
Reproduction steps: 1. Open the stripped project inside "1122594_repro.zip" 2. Open the Profiler window together with Physics catego... Read more
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps: 1. Download and open attached "URPbugs" project 2. Open "U_FB_SO" scene 3. Enter Play mode Expected result: Nea... Read more
[iOS] Freeze when compiling shaders
How to reproduce: 1. Download and open the attached "AUPFreeze2.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
Enabling gyroscope on Samsung Note 3 adds big cpu overhead
With gyroscope disabled, the CPU overhead is 4-7 ms. With gyroscope enabled the CPU overhead jumps to 20-30 ms with occasional spike... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more
[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...
1. Open QA stripped project 2. Open scene 3. Switch to android or iOS platform -- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.... Read more
Text is not aligned correctly when using custom font
Reproduction steps: 1. Open attached project 2. Open scene "FontText" 3. Notice that text is no aligned correctly when using custom ... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function