Search Issue Tracker
Won't Fix
Votes
44
Found in
5.3.0b5
Issue ID
744804
Regression
No
[Shadows] Shadows on game object intersection are not affected by Blur Radius and Anti-alias when Blur Radius value is larger th
Reproduction steps:
1. Open attached Unity project.
2. Open "scene" scene.
3. Open "Assets > CustomLightmapParameters" and change "Blur Radius" value to 10.
4. Go to "Window > lighting" and click "Build".
Actual behavior: shadows, where game object is close(or intersects) to another game object are not affected by increased "Blur Radius" value and anti-aliasing when "Blur Radius" value is larger than 1. (First, second and third cylinder in "Test.png").
Expected behavior: smoothly baked shadows (fourth and fifth cylinders in "Test.png")
Additional notes:
- All cylinders have different distances to the ground.
- Changing the "Pushoff" in the "CustomLightmapParameters" will have influence on this issue, depending on the distance of the cylinder to the ground.
- "Blur Radius" with value 0 looks the same as with value 1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent logic on when 'open VFX graph Samples' button appears on Visual Effect Graph in Package Manager
- Unable to dock tabs on panels when non-standard pointers are used (touch-screen, tablet and pen)
- Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
- Occlusion's fields can be set to negative numbers
- Issues with tutorial content in Universal 3D sample
blizzzz
Nov 17, 2016 19:08
This is a really basic lightmap quality issue. When working in VR we are relying heavily on baked lighting for performance reasons. Without quality lightmaps it leaves us looking to other engines and bake solutions for a more robust solution.
brgishy
Nov 07, 2016 18:48
This bug has been around for well over a year and a half. See my coworkers post trying to get this fixed (https://forum.unity3d.com/threads/jagged-shadows-in-baked-lightmaps-unity-5.317150/). I feel like this bug is confusedly named. What it really means is that it creates horribly jagged lightmaps that are unshipable. Is there any way we can increase the Priority/Severity?