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24
votes
By Design

Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d

Physics2D

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Nov 13, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more

16
votes
Fixed

[Package Manager] HDRP template loses its packages when downloaded from ...

Asset - Importers

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Jan 08, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Create HDRP template project2. Push project to Collab3. Download it from Collab Reproducible with: 2018.3.2f1, 2... Read more

15
votes
Won't Fix

Active Constraints number spikes inside profiler when Rigidbodies are ro...

Physics

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Jan 31, 2019

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Version/s: 2018.3.0a5, 2018.3.3f1, 2019.1.0a2, 2019.2.0a1

Reproduction steps:1. Open the stripped project inside "1122594_repro.zip"2. Open the Profiler window together with Physics category... Read more

13
votes
Fixed

m_CurrentEntriesPtr != NULL && m_IsGettingEntries error thrown when doub...

Themes

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May 11, 2017

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Version/s: 2017.1.0b5

To reproduce: 1. Open the project, attached by user (WrongCursor.zip)2. Enter and exit Play mode. Warning "Invalid texture used for ... Read more

11
votes
By Design

[Tree] [URP] Pink shaders appear near camera when using billboard renderer

Package: Scriptable Render Pipeline Universal

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Mar 11, 2020

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Version/s: 7.0.0

Reproduction steps:1. Download and open attached "URPbugs" project2. Open "U_FB_SO" scene3. Enter Play mode Expected result: Nearby ... Read more

16
votes
Fixed

[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...

Graphics - General

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Mar 16, 2015

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Version/s: 5.0.0f4

There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more

17
votes
Fixed

[Windows] InputValue of the scroll wheel changes with the step of ±120 w...

Package: Input System

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Dec 09, 2022

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Version/s: 1.4.3, 1.4.4, 1.6.1

Reproduction steps: Open the attached “InputSystem” project Open the “InputManager” scene Enter the Play Mode Scroll the mouse wheel... Read more

19
votes
Fixed

[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...

Linux

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Aug 10, 2022

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Version/s: 2021.3.7f1

How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings… Ob... Read more

20
votes
Fixed

BackBuffer alpha channel is always set to 1 on android devices

Mobile Rendering

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Jul 19, 2014

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Version/s: 4.5.2p1

Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more

12
votes
Fixed

[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...

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Jan 12, 2024

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Version/s: 2022.3.17f1, 2023.2.5f1, 2023.3.0b3, 6000.0.0b11, 6000.1.0a1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Go to the SampleScene and press Play button3. Change the MSAA level... Read more

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