Search Issue Tracker
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings… Ob... Read more
[Windows] InputValue of the scroll wheel changes with the step of ±120 w...
Reproduction steps: Open the attached “InputSystem” project Open the “InputManager” scene Enter the Play Mode Scroll the mouse wheel... Read more
Backspace doesn't works in WebView android plugin
Steps to repro:1. Build and run project provided by user2. After start app will immediately invoke WebView plugin and open google se... Read more
RenderTextures do not include Canvas (UI) elements
How to reproduce:1. Open the attached project2. Open and play Main scene3. Notice that where was white screen, screenshot appeared4.... Read more
Error message - Asset import did not unload metadata path. This will lea...
Reproduction steps: 1) Add a model to a project, or open the attached project2) Click the model (Rio) in the project window3) Click ... Read more
[VR] Billboard particles in right eye don't change position after initia...
Steps to reproduce:1. Download and open attached project "ParticleTest.zip"2. Open scene "particletest"3. Make sure VR mode is on in... Read more
Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
[WebGL][BuildError] Constant il2cpp build error after OSX 12.3 Upgrade
Repro:On a macOS computer with macOS 12.3:1. Create a new empty 3D project2. Switch platform to WebGL3. Build What happens: the foll... Read more
Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size