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Error message - Asset import did not unload metadata path. This will lea...
Reproduction steps: 1) Add a model to a project, or open the attached project2) Click the model (Rio) in the project window3) Click ... Read more
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avo...
How to reproduce:1. Open the attached project "InpsectorIssue.zip"2. Select Assets/LevelMaterialConfig.asset in the Project window3.... Read more
Rigidbody2d with kinematic rigidbody will not cause OnTriggerEnter2d
To reproduce:1. Create two 2D cubes with colliders 2d2. Attach a rigidbody 2D to one of the cubes and make the other cube a trigger3... Read more
Backspace doesn't works in WebView android plugin
Steps to repro:1. Build and run project provided by user2. After start app will immediately invoke WebView plugin and open google se... Read more
[Linux] Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackRespons...
How to reproduce: Create and open a new project Open the Build setting window by going to the menu bar: File > Build Settings… Ob... Read more
When opening MonoDevelop, 2 instances of one script are opened
To reproduce:1. Open attached project. It contains two scripts2. Open both of these scripts in monodevelop3. Try to open either of t... Read more
Game Center entitlement is not added to Xcode when using “ProjectCapabil...
How to reproduce:1. Build the user’s attached “AddGameCenterBug.zip” project for iOS platform2. Open the “AddGameCenterBug.entitleme... Read more
[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...
Reproduction steps:1. Open the attached project “ReproProject”2. Go to the SampleScene and press Play button3. Change the MSAA level... Read more
Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip"2. Open Assets > “UI tests” scene3. In the Hierarchy enable “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" is set to "false"
- List<T> in the Inspector does not update values when changed through Dropdown menu
- Crash on keywords::LocalSpace::Find when reimporting specific assets
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window