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28
votes
Fixed

-enable-stereocopic isn't supported with OpenGL on Windows

Graphics - General

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Oct 13, 2014

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Version/s: 4.6.0b20

To reproduce: 1) Create new project 2) Add a cube and a directional light 3) Build this scene on Windows Standalone x86 4) Run the b... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more

18
votes
Fixed

Cinemachine Camera sometimes changes Lens Parameter from Orthographic Si...

Package: Cinemachine

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Jul 13, 2018

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Version/s: 2.6.3

Reproduction steps (Cinemachine 2.2.0+): 1. Open attached project ("RandomCamera") 2. Create Instance of any single Cinemachine Came... Read more

20
votes
Fixed

Normal map difference between Web Player and WebGL

WebGL

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Jul 07, 2015

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Version/s: 5.1.0f3

-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and We... Read more

14
votes
Active

SHADERPASS has incorrect value when using Shader Graph for Built-In target

-

Dec 05, 2023

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Version/s: 2021.3.33f1

How to reproduce: 1. Download and open the attached project 2. Open the "GeneratedFromGraph-SG.shader" shader 3. Go to line 1623 ... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

29
votes
Active

NavMesh gets stretched between stairs and the voxel tile edge when the l...

AI Navigation

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Oct 17, 2020

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Version/s: 2020.1.9f1, 2021.1

How to reproduce: 1. Open the user's attached "UnityPathfindingTesting" project 2. Open the "PathfindingTesting" Scene 3. Enable "Sh... Read more

13
votes
By Design

Custom InputDevice not sending input when GameView is not focussed

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Jun 01, 2022

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Version/s: 2020.3.15f2, 2020.3.16f1, 2021.2.0b3

How to reproduce: 1. Open user-submitted project 2. Press on Game Window 3. Move your 3DConnexion Space Navigator device 4. Inspect ... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version/s: 5.3.6f1

Reproduction steps: 1) Create new project and import "GoogleVRForUnity" package 2) Open "DemoScene" scene (GoogleVR/DemoScenes/Heads... Read more

15
votes
Fixed

The XML report generated by the editor tests runner is missing the requi...

Themes

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May 14, 2017

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Version/s: 5.6.0p4

Steps to reproduce: 1. Download the attached project 2. Run the tests through a command line 3. Unity.exe -projectPath PATH_TO_PROJE... Read more

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