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"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce:1. Open the "2D GameKit" Tutorial Project2. Drag the "MovingPlatform.prefab" to the Scene3. Untick the "Moving" Che... Read more
When using the PP Debug with Forward rendering, Instanced Terrain does n...
How to reproduce:1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project2. Note that the "Main Cam... Read more
QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...
To reproduce:1) Download and open the project attached by the user.2) Run in the editor.3) Observe that vSync is set to 1 and FPS is... Read more
Ambient lighting and reflection not created in new scene
We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more
[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...
To reproduce:1. Open any project2. Change Graphics API to DirectX 12 or Vulkan3. Build and Run on standalone4. While in launch dialo... Read more
[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts
Steps to reproduce: 1. Create a new project, or open an existing one2. Add a realtime spotlight to the scene3. Select it, and begin ... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more
Crash on Unity::SurfaceObserver::InitAPIObserver on stopping Play mode w...
How to reproduce:1. Open the attached Unity project2. Open the "Scene1" scene3. In the Menu bar, open "XR/Holographic Emulation" win... Read more
Secondary Screen's View is cropped when Camera Targets a Secondary Scree...
Reproduction steps:1. Make sure you have a Secondary Screen with a smaller resolution than the Primary Screen2. Launch the Project's... Read more
SpiteAtlas does not change when its associated "Object for Packing" text...
How to reproduce:1. Open the attached project "case_1135638-SpriteAtlasUpdateBug_1" and the scene "SampleScene"2. Create a Sprite At... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch