Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a5
Issue ID
751653
Regression
No
[Texture] Grass texture gets corrupted after adding fbx detail mesh as brush in Terrain component
Steps to reproduce:
1. Open Unity;
2. Open attached project;
3. Open 'test.unity' scene;
4. Notice that there is a terrain with painted simple 2d grass texture (default particle texture);
5. Select Terrain gameobject in the Hierarchy view;
6. In the Terrain component of the Inspector click on 'Paint Details' tab;
7. Click Edit Details --> Edit Detail Mesh;
8. Select any fbx mesh (in my case, 'RockMesh.fbx');
9. In the opened 'Add Detail Mesh' window click "Add" button;
10. Observe the grass texture on the scene.
Actual result:
Grass texture gets corrupted (see attached gif video and actual.png screenshot).
Expected result:
Grass texture should not be corrupted after adding detail mesh as a brush to the terrain component (see attached expected.png screenshot).
Notes:
- This issue reproduces only in case of having simple 2d texture as grass texture and fbx mesh as detail mesh in the Terrain component;
- This issue reproduces on both OSX (10.11.1) and Windows (10);
- Reproduces on 5.4.0a5, 5.4.0a4, 5.3.0f4, 5.2.0f3, 5.1.3.f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment