Search Issue Tracker
Resources.UnloadUnusedAssets unloads textures that are only referenced b...
When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more
Entering Play mode for the first time also launches adb.exe which locks ...
Android development kit is required for reproduction. Steps to reproduce: 1. Open any project 2. Start entering play mode. 3. adb.e... Read more
Dynamic Font rendering performance issues on iOS
This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more
[iOS] WebRequest system initialization fails on IL2CPP builds with disab...
Steps to reproduce: 1. Open attached project 2. Build for iOS with Mono2x scripting backend OR IL2CPP with 'Strip Engine Code' disa... Read more
Serialization error thrown after changing Asset Serialization mode to Fo...
To reproduce: 1. Open the attached project (TestProjectSettings.zip) 2. Notice serialization error in the console 3. Clear this erro... Read more
Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) ... Read more
[Enlighten] Errors appear in the console after cleaning GI Cache and rel...
Reproduction steps: 1. Download project "GIBug.zip" and open in Unity 2. Edit > Preferences > GI Cache > Clean Cache 3. Close and re... Read more
[Build][D3D9] Canvas stops rendering in D3D9 windows standalone
Repro steps: 1) Open the project and Scene scene 2) Build and run(Windows Standalone) in a windowed mode and also make sure it is i... Read more
[UI] Image using materials with custom shaders does not render in the ga...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Notice in the scene view that there is an image in th... Read more
Project Startup time slow due to unmatched Custom Dependencies
When a project with a large number of Prefabs, which have many scripts, is fully imported, and the Editor is restarted, there is a l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes