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[Windows] The mouse pointer does not update when moving it between two w...
Reproduction steps:1. Open a new Unity project2. Move the mouse cursor between the Hierarchy and Scene view windows (about 3-5 cm to... Read more
[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFo...
Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible. To ... Read more
[Android] Player freezes when ReflectionHelper getMethodId is called on ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. Check the “Ex... Read more
"Objects are trying to be loaded during a domain backup" error is not in...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Select the “Bar Data” contained in Assets/Data Enter... Read more
MonoDevelop fails to fully open from within Unity
When the JavaScript script file is double-clicked in Unity editor for the first time after restarting computer, MonoDevelop fails to... Read more
[HDRP][OpenXR] Camera with XR rendering Disabled does not match the outp...
Steps to reproduce:1. Open the attached project "XR Issue.zip"2. Open "Test Scene" and make sure OpenXR is enabled with Single pass ... Read more
[Asset Bundle] Unity fails to load the object with script that has the s...
Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more
List element overlaps everything when using Serializable struct/class
Reproduction steps:1. Open the attached project2. Open “Assets/Scenes/SampleScene.unity”3. Click “Cube” GameObject5. In the Inspecto... Read more
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project2. Open scene "Bug Report"3. In Lighting window, clear built lightmap and start baking n... Read more
Shader compilation time is higher in 2021.3 than in 2020.3
Reproduction steps:1. Open the “ShaderCompilation” project2. Make sure “Library/ShaderCache” is deleted3. Open the “Addressables Gro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off