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[UWP] [.NET] Complex use of generic types results in WSA build failing w...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build Visual Studios solution with .NET backend4. Open Vi... Read more
FBX textures do not get extracted when clicking the 'Extract Textures' b...
To reproduce:1. Open the project “TestFBXImportBug”2. Select the Sign in the Assets → Models3. Select the Materials tab in the Inspe... Read more
Crash when setting Animator's float property in Animation window
To reproduce: 1. In a new project, go to Assets -> Create -> Animator Controller2. Create new float property in Animator windo... Read more
[Android][Daydream] Flickering in left eye on Google Pixel 2 when using ...
How to reproduce:1. Open the attached "TankSmaller" project and change your platform to Android (or use -buildTarget <Android>... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
Selector Value buttons are not aligned with parameters in UI Builder
1. Create a new project2. Create > UI Toolkit > UI Document3. Open UI Builder window4. Drag and drop Label Element to UI Build... Read more
[URP] Camera Properties not refreshing on adding or removing URP Pipelin...
On adding or removing URP Pipeline in the Graphics Setting Camera Properties does not refresh. Refer the attached video Steps to rep... Read more
[WebGL] Shader effects disappear when the Canvas size is changed on the ...
Reproduction steps:1. Open the attached "ShaderTests.zip" project2. Build and Run the Project on WebGL with the "SampleScene" select... Read more
"ArgumentOutOfRangeException: Specified argument was out of the range of...
How to reproduce:1. Open the user's attached project2. Open Assets/Characters/Player/PlayerControls.inputactions3. Click on the All ... Read more
GI meta pass is generating unique textures for identical instances
This case is about meta pass textures not getting de-duplicated, the bug about pvr runtime manager holding on to lightmap textures i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size