Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.12f1, 2023.3.0b5
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a16
Issue ID
UUM-57343
Regression
No
[WebGL] Shader effects disappear when the Canvas size is changed on the WebGL build
Reproduction steps:
1. Open the attached "ShaderTests.zip" project
2. Build and Run the Project on WebGL with the "SampleScene" selected (File > Build Settings> Build and Run)
3. Click on the Full-Screen button in the bottom right corner
4. Observe the Player
Expected result: The“Blur” effect is visible
Actual result: The “Blur” effect is not visible
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Issue only persists with Linear Color Space selected (with Gamma Color Space selected, the “Blur” effect works as expected)
- The “Blur” effect also disappears when zooming in or out in the browser
- Not reproducible in Play Mode
- Reproducible on Chrome and Opera browsers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2023.3.0b5):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2023.2.12f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2022.3.21f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2021.3.36f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized