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Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.12f1, 2023.3.0b5
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a16
Issue ID
UUM-57343
Regression
No
[WebGL] Shader effects disappear when the Canvas size is changed on the WebGL build
Reproduction steps:
1. Open the attached "ShaderTests.zip" project
2. Build and Run the Project on WebGL with the "SampleScene" selected (File > Build Settings> Build and Run)
3. Click on the Full-Screen button in the bottom right corner
4. Observe the Player
Expected result: The“Blur” effect is visible
Actual result: The “Blur” effect is not visible
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Issue only persists with Linear Color Space selected (with Gamma Color Space selected, the “Blur” effect works as expected)
- The “Blur” effect also disappears when zooming in or out in the browser
- Not reproducible in Play Mode
- Reproducible on Chrome and Opera browsers
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Resolution Note (fix version 2023.3.0b5):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2023.2.12f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2022.3.21f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2021.3.36f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized