Search Issue Tracker
Fixed
Fixed in 2021.3.36f1, 2022.3.21f1, 2023.2.12f1, 2023.3.0b5
Votes
0
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
2023.3.0a16
Issue ID
UUM-57343
Regression
No
[WebGL] Shader effects disappear when the Canvas size is changed on the WebGL build
Reproduction steps:
1. Open the attached "ShaderTests.zip" project
2. Build and Run the Project on WebGL with the "SampleScene" selected (File > Build Settings> Build and Run)
3. Click on the Full-Screen button in the bottom right corner
4. Observe the Player
Expected result: The“Blur” effect is visible
Actual result: The “Blur” effect is not visible
Reproducible with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Issue only persists with Linear Color Space selected (with Gamma Color Space selected, the “Blur” effect works as expected)
- The “Blur” effect also disappears when zooming in or out in the browser
- Not reproducible in Play Mode
- Reproducible on Chrome and Opera browsers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2023.3.0b5):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2023.2.12f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2022.3.21f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized
Resolution Note (fix version 2021.3.36f1):
[WebGL] Fix depth textures not being cleared correctly when render texture is resized