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Instantiate from resource folder with Android player is too slow
Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects Read more
Canvas Components are ignored when using Camera.RenderToCubemap
Reproduction steps:1. Open the attached project "Case_1405619.zip" and load Scene "Main"2. Enter Play Mode3. In the project window s... Read more
[Unity Remote] Missing "Any iOS Device" selection in editor
1. Open Unity editor2. Open Editor settings3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more
When a button's interactability is re-enabled, it's "Highlighted" trigge...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press any button4. Press any other button Expected r... Read more
Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes both... Read more
modifications.empty() error after creating object from prefab which has ...
Steps to reproduce: 1. Make a new project2. Create a canvas3. Create an empty child (a) on the canvas4. Create an empty child (b) on... Read more
NullReferenceException when trying to import package
Steps to reproduce: 1. Download attached package2. Open Unity project and try to import this package3. Notice that import window is ... Read more
[Lighting]Errors in console on changing editor visualization mode to rea...
Steps To Reproduce: 1. Create a new project.2. Hierarchy > Effects > Particle System.3. Window > Rendering > Lighting Se... Read more
[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps:1. Open the attached project "WebGL-MemoryTest-main.zip"2. In the Project window under "Assets/Scenes" open "Memo... Read more
ECS RenderMeshSystemV2 has substantial amount of memory leak
How to reproduce:1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with lat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open