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Canvas Components are ignored when using Camera.RenderToCubemap
Reproduction steps:1. Open the attached project "Case_1405619.zip" and load Scene "Main"2. Enter Play Mode3. In the project window s... Read more
[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Li...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Toggle "Point Light 2D" GameObject's Light2D Component... Read more
Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes both... Read more
Cursor flickering in editor while playtesting if cursor.visible = false
Reproduction steps:1. Open user submitted project "Test Cursor Locking"2. Add user script "ScreenLockCursor.cs" to any object in the... Read more
[Linux Editor] Undocked panels can't be resized in some Desktop Environm...
Steps to reproduce:1. Open any project2. Drag out any of the docked panels (ie Scene view) so it becomes an independent/undocked win... Read more
[Unity Remote] Missing "Any iOS Device" selection in editor
1. Open Unity editor2. Open Editor settings3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more
[Lighting]Errors in console on changing editor visualization mode to rea...
Steps To Reproduce: 1. Create a new project.2. Hierarchy > Effects > Particle System.3. Window > Rendering > Lighting Se... Read more
ECS RenderMeshSystemV2 has substantial amount of memory leak
How to reproduce:1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with lat... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps1) open project ( UUM_10842_MinReproV5 )2) File > Build settings > Build player > Select Android > Click Switch pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved