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[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
Unable to pan outside of the active state viewing window in the Animator...
How to reproduce:1. Open the "PauseAnimatorState.zip" project2. Open the "SampleScene"3. Enter Play Mode4. Select the "Cube" GameObj... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce:1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project2. Switch to WebGL platform and enable Development mo... Read more
[XR SDK] [XR Interaction Toolkit] UIInputModule.pointerClick event trigg...
Reproduction steps:1. Open the user's attached "1387573R.zip" project2. Open the "UI Interaction" scene3. Enter the Play mode4. Clic... Read more
[Wild Crash] Editor crashes with TpSetWait or mono_image_set_alloc when ...
How to reproduce:1. Enter Play Mode2. Attach Visual Studio to Unity3. Exit Play Mode4. Enter Play Mode again -OR- 1. Attach Visual S... Read more
[VFX Graph] Broken Fit to Text option for sticky notes
Steps to reproduce: Open a VFX Graph Create a sticky note. Add a title and some text in the body Use the option Fit to Text" or chan... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more
[iOS] Missing App Icon in iOS 18 when Automatic Mode is enabled
Steps to reproduce:1. Open the attached “MissingIcon” project2. Set an icon for the default icon under Player settings (or set AppIc... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
FlexShrink fails when the first of two Label elements is set to FlexGrow...
Reproduction steps:1. Open the attached “IN-106329.zip” project2. Open the “MyScene” Scene3. From the Hierarchy, select the “GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"