Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1
2022.1.0a15
Issue ID
1390350
Regression
No
Physics Debugger sometimes crashes when visualising contacts of a Scene that's being unloaded
Reproduction steps:
1. Open the attached '1385255_DeterministicPhysicsBugExport' project
2. Open the 'TestScene'
3. Go to the 'Window->Analysis->Physics Debugger'
4. Open the 'Contacts' tab
5. Check the 'Show Contacts', 'Show All Contacts', and 'Use Filtering Settings' checkboxes
6. Enter the Play Mode
7. Observe crash
Reproducible with: 2022.1.0a15, 2022.1.0b2
Could not test with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0a13 (no 'Contacts' tab)
Note: to reproduce the Scene Camera has to be able to see the collision
First lines of the stack trace:
0 com.unity3d.UnityEditor5.x 0x0000000108020b2b PhysicsDebugDraw::IsContactVisualised(Collider*) + 27
1 com.unity3d.UnityEditor5.x 0x00000001078a2561 PhysicsDebugDraw_CUSTOM_IsContactVisualised(ScriptingBackendNativeObjectPtrOpaque*) + 257
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CSS is not applied when using USS type selector "GridBackground"
- Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)"
- Exception block is being rewritten to throw an incorrect number of exceptions when running a project built using IL2CPP Scripting Backend
- [Android] [Vulkan] Warning "AndroidPlayer "<device>" VULKAN: GENERAL WARNING: The following warning was triggered: VKDBGUTILWARN003." spammed every frame when the application is actively running on a device
- Skinning Editor missing tooltips
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a3
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b5