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[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps:1. Open the attached project "WebGL-MemoryTest-main.zip"2. In the Project window under "Assets/Scenes" open "Memo... Read more
[IL2CPP] AudioMixer.FindMatchingGroups returns null
To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk).2. Deploy with IL2CPP.3. Ob... Read more
Cursor flickering in editor while playtesting if cursor.visible = false
Reproduction steps:1. Open user submitted project "Test Cursor Locking"2. Add user script "ScreenLockCursor.cs" to any object in the... Read more
MonoDevelop 4.0.1 doesn't allow folding of classes/methods
To reproduce:1. Create a new project2. Create a new script3. Open it in MonoDevelop4. Notice that there are no foldable sections Read more
Instantiate from resource folder with Android player is too slow
Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects Read more
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains a map built out of Unity primitives3. Set the Pr... Read more
Canvas Components are ignored when using Camera.RenderToCubemap
Reproduction steps:1. Open the attached project "Case_1405619.zip" and load Scene "Main"2. Enter Play Mode3. In the project window s... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project2. Open 'MaskingBug' scene3. It has 3 images with Masks as children of one anothe... Read more
[LOD] Reaching 32k LODGroup components in a single scene causes "group <...
How to reproduce: 1. Open attached project2. Open scene sceneWithTooManyLODGroups.unity- Note the errors in the console or editor.lo... Read more
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