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0
votes
Fixed

Hierarchy V2 search filters go outside search field bounds and their ico...

Hierarchy V2

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Dec 11, 2025

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Version/s: 6000.3.2f1, 6000.4.0b1, 6000.5.0a3

Reproduction steps:1. Create a new project2. Make sure Use new Hierarchy window is enabled in Unity > Settings…3. Click on Hierar... Read more

0
votes
Fixed

[URP] Cascade values truncated on selecting Two or Four Cascades in Shad...

Package: Scriptable Render Pipeline Universal

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Feb 12, 2020

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Version/s: 7.0.1, 7.1.1, 7.1.5, 7.1.8, 7.2.0

Cascade values truncated on selecting Two or Four Cascades in Shadows under UniversalRenderPipelineAsset Steps to Reproduce: 1. Crea... Read more

0
votes
Fixed

AssetBundle dropdown UI is placed at incorrect position when selecting a...

Asset Bundles

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May 08, 2021

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Version/s: 2021.1.0b12, 2021.2, 2021.2.0a9

How to reproduce:1. Create a new project using the 3D template2. Make a Prefab, dragging a GameObject to the Project Window3. In the... Read more

0
votes
Won't Fix

Compute buffer isn't updated after a few seconds when ComputeBuffer.GetD...

Graphics Device Features

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Mar 10, 2023

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Version/s: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3, 2023.3.0a3

Reproduction steps:1. Open the “InteropUnityCUDA“ Project2. Open the “Assets/Scenes/InteropSample.unity” Scene3. Enter the Play Mode... Read more

0
votes
Fixed

Crash in m_IgnoredColliders during Collider:Deactivate

Physics

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Mar 10, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Download and open project "778529-Mano.zip"2. Open scene "Scenes/main"3. Enter play mode4. Unity editor crashe... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

2
votes
Active

RunSubgraph Subgraph Variable don't pass assigned BehaviorGraph from the...

Package: Unity Behavior

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Dec 16, 2024

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Version/s: 1.0.6

Steps to reproduce: Install `com.unity.behavior` 1.0.6 or above Create a three Behavior graphs ({}Nested Subgraph{}, Subgraph and {}... Read more

0
votes
Fixed

GetNextFrameFenceValue() always returns 1

DirectX12

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Jan 16, 2023

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Version/s: 2022.2.2f1, 2023.1.0a25, 2023.2.0a1

The native rendering plugin interface functions IUnityGraphicsD3D12v7::GetNextFrameFenceValue() always returns 1. To reproduce: Writ... Read more

0
votes
Won't Fix

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