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Lights only visible in left eye in VR when using built-in pipeline
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “SampleScene“3. Make sure VR headset is connected a... Read more
[IL2CPP][iOS] Expected class name error when deploying to iOS device
To reproduce:1. Open attached project2. Build for iOS3. Try to deploy to iOS device using Xcode Actual behavior: failed deployment a... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce:1. Open the project in "repro.zip"2. Open the scene "testscene"3. Build it to windows4. Open task manager5. bring the b... Read more
[iOS] Input.GetKey is delayed returning to False on key release on iOS b...
Reproduction steps:1. Open project in "M1InputTest.zip"2. Build for iOS and open the project in Xcode3. Connect a Keyboard to an iOS... Read more
[OpenVR] Entered playmode with unsupported gfx api = crash
repro settings: - OpenVR is preffered SDK- OpenVR supported headset is plugged in (CV1 or Vive)- Graphics API auto is unchecked and ... Read more
[Android]LoadScene is very slow if APK is split in 5.4
To reproduce:1) Open attached project2) Make sure it has "Split Application Binary" set in Player settings3) Build and run on device... Read more
The project hangs on Completing Domain when loading a project
How to reproduce:1. Open the "IN-32446_SourceGenBugRepro" project2. If prompted with Package Manager Errors, select "continue"3. If ... Read more
Editor doesn't start up on Windows 32bit
-e: as per title, editor startup fails with windows error message.--NOTE: XP support for the editor was dropped with 5.3 -repro:--in... Read more
Game Center Achievements Not Reported
Full information about this bug and a workaround can be found on the forum post here:http://forum.unity3d.com/threads/problem-with-g... Read more
[Android][VRCardboard] Aspect ratio not preserved when switching from VR...
Steps to reproduce: 1) Download attached project 'AspectRatio.zip' and open in Unity2) Build and run 'AspectRatio' scene on a device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open