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Fixed in 2018.1

Fixed in 5.6, 2017.1, 2017.2, 2017.3



Found in


Issue ID




[Android][VRCardboard] Aspect ratio not preserved when switching from VR (cardboard) to non VR( VRSettings.enabled = false)



Steps to reproduce:

1) Download attached project '' and open in Unity
2) Build and run 'AspectRatio' scene on a device
3) Click on 'VR' button to enter VR mode
4) After you entered VR mode, press device's back button
Note: Screen view will be stretched (check attached image 'Actual.png')
Expected result: Screen should not be stretched(check attached image 'Expected.png')

Workaround: use Camera.main.ResetAspect() when entering to non VR mode

Regression from : 5.6.0b10

Reproduced with:
5.6.0b10, 5.6.0f1

Not reproduced with:
5.6.0b5, 5.6.0b9

Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys

Verizon SM G930V (Galaxy S7 Verizon), OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys

Lge LG H850 (G5), OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:lge/h1_global_com/h1:6.0.1/MMB29M/1626717506ccb:user/release-keys
Fixed in: 5.6.4p2, 2017.1.2p3, 2017.3.0b8, 2018.1.0a2

Comments (2)

  1. 1a0c82686485ca150217299590f986f3?d=mm


    Aug 25, 2017 17:04

    I am still getting this issue in Unity 2017.1.0f3.

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