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Setting custom bake inputs from the Lightmapping.started callback throws...
Setting custom bake inputs has this check```if (!GetProgressiveBakingBackendEnabled())ErrorString("Custom bake inputs will not be pr... Read more
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel t... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more
[URP] There is no effect when using SMAA in URP with OpenGLES API
Reproduction steps:1. Open new Universal RP project with "-force-gles" argument and scene "SampleScene"2. In Hierarchy window, selec... Read more
Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce:1. Create a new project or open any existing one2. Open Services tab3. Turn Ads on4. Navigate to the project direct... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
"OnTransformParentChanged" is not called when parenting/unparenting Game...
How to reproduce:1. Open the “ParentUndo.zip“ project2. Open the “SampleScene“3. Parent the “Parent.1“ GameObject to the “Parent.2” ... Read more
[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Pos...
Steps to reproduce:1. Open the attached user's project "2023-beta-test.zip"2. Make sure that TAA Post Sharpen is selected under the ... Read more
Opening Particle System Prefab in Play mode breaks the Hierarchy when St...
How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation