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Fixed

Fixed in 2022.3.26f1, 2023.2.20f1, 6000.0.0b15

Votes

1

Found in

2021.3.22f1

2022.2.14f1

2023.1.0b12

2023.2.0a10

2023.3.0a3

6000.0.0b11

Issue ID

UUM-32872

Regression

No

[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Post sharpen is used

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Steps to reproduce:
1. Open the attached user's project "2023-beta-test.zip"
2. Make sure that TAA Post Sharpen is selected under the Camera Rendering Settings in "XR Rig" GameObject
3. Make sure Single Pass Instanced is selected in the OpenXR settings
4. Connect Oculus Link and Enter Play Mode
5. Observe right eye not rendering

Expected results: Both eyes are rendered when Single Pass Instanced and TAA Post sharpen is used
Actual Results: Only 1 eye is rendered when Single Pass Instanced and TAA Post sharpen is used

Reproducible with: HDRP 14.0.6 - 16.0.1 (2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10)
Could not reproduce on 2020.3.47f1 due to package errors when downgrading

Reproducible with these devices:
Quest 2

Environment: Windows 10 22H2

Notes:
-It only happens if XR Settings are set to “Single Pass Instanced” and HDRP asset settings have “Single Pass” enabled
-Can be reproduced on a new project

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