Search Issue Tracker
Fixed
Fixed in 2022.3.26f1, 2023.2.20f1, 6000.0.0b15
Votes
1
Found in
2021.3.22f1
2022.2.14f1
2023.1.0b12
2023.2.0a10
2023.3.0a3
6000.0.0b11
Issue ID
UUM-32872
Regression
No
[HDRP][XR] Only 1 eye is rendered when Single Pass Instanced and TAA Post sharpen is used
Steps to reproduce:
1. Open the attached user's project "2023-beta-test.zip"
2. Make sure that TAA Post Sharpen is selected under the Camera Rendering Settings in "XR Rig" GameObject
3. Make sure Single Pass Instanced is selected in the OpenXR settings
4. Connect Oculus Link and Enter Play Mode
5. Observe right eye not rendering
Expected results: Both eyes are rendered when Single Pass Instanced and TAA Post sharpen is used
Actual Results: Only 1 eye is rendered when Single Pass Instanced and TAA Post sharpen is used
Reproducible with: HDRP 14.0.6 - 16.0.1 (2021.3.22f1, 2022.2.14f1, 2023.1.0b12, 2023.2.0a10)
Could not reproduce on 2020.3.47f1 due to package errors when downgrading
Reproducible with these devices:
Quest 2
Environment: Windows 10 22H2
Notes:
-It only happens if XR Settings are set to “Single Pass Instanced” and HDRP asset settings have “Single Pass” enabled
-Can be reproduced on a new project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment