Search Issue Tracker

21
votes
Fixed

Canvas Components are ignored when using Camera.RenderToCubemap

--

-

Jun 01, 2022

-

Version/s: 2022.2.0b3, 6000.0.0b13

Reproduction steps: 1. Open the attached project "Case_1405619.zip" and load Scene "Main" 2. Enter Play Mode 3. In the project wi... Read more

36
votes
Duplicate

MD freezes after opening 'Attach to Process' window on OSX

CodeEditors

-

Jan 14, 2015

-

Version/s: 4.6.1f1

To Reproduce: 1. Open Unity Editor and any script in builtin MD. 2. Click'Run -> Attach to process' 3. Wait for 2-3 seconds. 4. Not... Read more

23
votes
Not Reproducible

Large memory allocations on canvas when running on Android devices

Android

-

Sep 01, 2015

-

Version/s: 5.2.0f2

Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more

17
votes
Fixed

[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Li...

Package: Scriptable Render Pipeline Universal

-

Nov 18, 2019

-

Version/s: 7.1.1, 7.1.5

How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Toggle "Point Light 2D" GameObject's Light2D Compone... Read more

62
votes
Fixed

Motion has hiccups/stutters on portable devices

Android

-

Apr 01, 2014

-

Version/s: 4.3.4f1

There are motion stutters in some time intervals, if you look closely. DUT: Google Nexus 4 with Android 4.4.2 HTC ONE with Androi... Read more

14
votes
Fixed

Scene gets dirtied after pressing play (it may be related to layout groups

uGUI

-

Nov 06, 2017

-

Version/s: 2017.3.0b5, 2017.3.0b8

Note: it may be the same case as: https://fogbugz.unity3d.com/f/cases/910444/ , fixed in 2017.2.0f1 , but it somehow regressed... R... Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

-

Nov 30, 2015

-

Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP: --- UnityEngine.StackTraceUtility.ExtractStackTrace() --- System.Envir... Read more

20
votes
Not Reproducible

Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...

uGUI

-

Jan 27, 2017

-

Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project(Equilibrium of Divinity.zip) 2. Open the Assets/MainMenu.unity scene 3. Play the Sc... Read more

23
votes
Not Reproducible

[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...

Metal

-

May 12, 2019

-

Version/s: 2018.3, 2018.3.11f1, 2019.1

Reproduction steps: 1. Create a New Project 2. Import "Vegetation Studio Pro" from the Asset Store 3. Install "Entities" and "Post-... Read more

11
votes
Fixed

ECS RenderMeshSystemV2 has substantial amount of memory leak

Package: Entity Component System (ECS)

-

May 05, 2019

-

Version/s: 0.0.12-preview.31

How to reproduce: 1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with la... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.