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0
votes
Won't Fix

System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...

Scripting

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Oct 08, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.0b4, 2021.1, 2021.2

How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more

0
votes
By Design

Building our version of MessagePack support for WebGL results in Templat...

WebGL

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Feb 27, 2019

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Version/s: 2017.4.0f1, 2018.1.9f2, 2018.3.4f1, 2019.2.0a7

To reproduce:1) Open attached project and scene2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reproduced ... Read more

0
votes
Fixed

[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY

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Aug 18, 2022

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Version/s: 2021.2.18f1, 2022.2.0b7, 2023.1.0a9

How to reproduce: Import the attached package Switch Graphics API to GLES 3 Deploy project to Oculus Expected result: (Vulkan) !imag... Read more

0
votes
Fixed

[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned...

Audio

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Dec 14, 2015

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Version/s: 5.4.0a6

To Reproduce: 1. Build and run the attached project on iOS.2. Click any button to play an audio clip:It won't play and you'll get th... Read more

0
votes
Fixed

[Android] READ_EXTERNAL_STORAGE gets added twice to android manifest whi...

Mobile

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Sep 25, 2018

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Version/s: 2018.2.9f1

Steps to reproduce:1. Open user attached project and build it with development build unchecked2. Open Android Studio3. Go to Build -... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

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Aug 09, 2017

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Version/s: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more

0
votes
Won't Fix

Timeline Audio out of sync in PlayMode and Player

Package: Timeline

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Nov 13, 2023

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Version/s: 1.6.5, 1.7.6, 1.8.6

Steps to reproduce:1. Open attached project "rqa-project-wired.zip" and scene "Blockout"2. In Hierarchy window, select the "Timeline... Read more

0
votes
Won't Fix

Quality Settings' Anisotropic Textures set to Forced On will enable anis...

Graphics - General

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Feb 13, 2017

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Version/s: 5.6.0b7

When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more

0
votes
Won't Fix

[XR][iOS][Cardboard] View in player fills only half of screen on iPad

XR SDK

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Jan 15, 2019

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Version/s: 2019.1.0a14

1. Create a new project;2. Enable Virtual reality;3. Add Cardboard as VR SDK;4. Build and run on iPad. Expected result: the view fil... Read more

0
votes
Fixed

[TextMeshPro] Some TMP UI Component properties do not show that they wer...

Package: TextMeshPro

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Nov 19, 2020

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Version/s: 3.0.1

How to reproduce:1. Open the attached "1293801_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more

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