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World space canvas aren't being rendered
Steps to reproduce: 1. Open project2. Open scene "TestBUG"3. Go to game view-Notice that canvas disappear after few seconds. Resizin... Read more
Can’t move a folder when using Perforce integration
When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
Unloading a scene can destroy non-instantiated prefabs that are indirect...
How to reproduce:1. Open the attached project "UnloadSceneBug.zip"2. Open and play Scene13. Left Mouse Click to the game view, it wi... Read more
[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...
To reproduce:1. Open attached project2. Build for iOS3. Open Xcode project, navigate to Capabilities tab in Project Navigator window... Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
Realtime shadows cast on terrain from directional light do not fade prop...
Reproduction steps:1. Open the attached project "DefferedShadowPopping"2. Open the scene "Main"3. Camera in the scene is set to defe... Read more
Version Control Check Out window not popping up when using Provider.Chec...
To reproduce: 1. Download attached project "BombBall.zip" and open in Unity2. Open "RootScene" scene3. Go to Edit > Project Setti... Read more
It's not possible to change resolution beyond 16320x768
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Use the key commands to change resolution- a,s,d,f,g,h,j,... Read more
[TriggerCollider] OnTriggerStay is not called for child objects
Steps to reproduce: 1. Open the attached project2. Open and play 'trigger' scene3. Open the scene view and move the 'Parent' game ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved