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Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes bot... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more
MonoDevelop 4.0.1 doesn't allow folding of classes/methods
To reproduce: 1. Create a new project 2. Create a new script 3. Open it in MonoDevelop 4. Notice that there are no foldable sections Read more
[Linux Editor] Undocked panels can't be resized in some Desktop Environm...
Steps to reproduce: 1. Open any project 2. Drag out any of the docked panels (ie Scene view) so it becomes an independent/undocked w... Read more
MD freezes after opening 'Attach to Process' window on OSX
To Reproduce: 1. Open Unity Editor and any script in builtin MD. 2. Click'Run -> Attach to process' 3. Wait for 2-3 seconds. 4. Not... Read more
[VR]Terrain Trees appear black in build
1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more
[Android][Mali-T720] Crash occurs when DynamicGI.UpdateEnvironment metho...
How to reproduce: # Open the user’s attached “TestProject1” project # Build and Run the “SampleScene” Scene on Android device #... Read more
[Lighting]Errors in console on changing editor visualization mode to rea...
Steps To Reproduce: 1. Create a new project. 2. Hierarchy > Effects > Particle System. 3. Window > Rendering > Lighting Settings 4.... Read more
[XR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...
Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes