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Consonants and vowels are separated in Input Field when typing in Korean...
How to reproduce: 1. Open the attached project "My project (45661).zip" 2. Open Assets/Scenes/SampleScene.unity 3. Open File>Buil... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
[Android] Clicking on autofill suggestion in TextMeshPro InputField does...
Reproduction steps: 1. Open the attached project "TMP-input-autofill.zip" 2. Build and run on Android device 3. Click on the text fi... Read more
Text Mesh Pro components inside prefabs remain in the 'Overrides' drop-d...
How to reproduce: 1. Open user-submitted project (NestedPrefabBug) 2. Open the scene 'SampleScene' 3. Select the 'Canvas' GameObject... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps: 1. Open the project in "Test_new_input.zip" 2. Build for iOS 3. Connect a keyboard to your iOS device 4. Deploy ... Read more
[TextMeshPro] Soft mask does not affect text when changing Softness
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
[TMP] Fallback font has incorrect underline and strikethrough line thick...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
Printed text of the TextMeshPro input field is missing the last symbol a...
How to reproduce: 1. Open the user’s attached “testdatapersistence.zip” project 2. Enter Play Mode 3. In the input field insert “tes... Read more
Text Mesh Pro shows incorrect icon
1. What happened Text Mesh Pro shows incorrect icon 2. How can we reproduce it using the example you attached 1. Open the pro... Read more
TMP_FontAsset includes Creation Settings -> Character Sequence in builds
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and... Read more
All about bugs
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