Search Issue Tracker
Consonants and vowels are separated in Input Field when typing in Korean...
How to reproduce: 1. Open the attached project "My project (45661).zip" 2. Open Assets/Scenes/SampleScene.unity 3. Open File>Buil... Read more
[TextMesh Pro] Wrapping does not work correctly when Japanese exclamatio...
How to reproduce: 1. Open the attached project named Case_1171603 2. Resize the text area and observe the wrapping Expected result:... Read more
[Android] Clicking on autofill suggestion in TextMeshPro InputField does...
Reproduction steps: 1. Open the attached project "TMP-input-autofill.zip" 2. Build and run on Android device 3. Click on the text fi... Read more
Text Mesh Pro components inside prefabs remain in the 'Overrides' drop-d...
How to reproduce: 1. Open user-submitted project (NestedPrefabBug) 2. Open the scene 'SampleScene' 3. Select the 'Canvas' GameObject... Read more
[Mobile] [Input System] External keyboard not working in TMP_InputField
Reproduction steps: 1. Open the project in "Test_new_input.zip" 2. Build for iOS 3. Connect a keyboard to your iOS device 4. Deploy ... Read more
TMP text disappears when only the characters from fallbacks are in the c...
How to reproduce: 1. Open the attached user project “TMPTextBug.zip“ 2. Open Scene “Sample_03_TextStyleAssigner” 3. Zoom on to the b... Read more
Square is displayed in Scene/Game view when typing in "\u3000" character...
Reproduction steps: 1. Open the attached “Test Project” Project 2. Open “Scenes/SampleScene” Scene 3. Observe “Text (TMP)” GO ... Read more
[TextMeshPro] Text has a more pronounced falloff when the Color Space is...
Reproduction steps: 1. Open the attached project “1506395-Text LinearSpace“ 2. Open the “SampleScene“ Scene 3. Zoom in on the “Text ... Read more
Masking Overflow doesn't work when used on a TMP Text GameObject
Reproduction steps: 1. Open project “IN-33626” 2. Select “Canvas\Text” GameObject in the scene 3. Make sure Masking is selected for ... Read more
Setting the text Font Style to bold throws errors when using Liberations...
Steps to reproduce: 1. Open the attached “SDFBug” project 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject 4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed