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0
votes
Duplicate

[Animation]Configure avatar throws NullReferenceException in a few speci...

Animation

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Nov 16, 2015

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Version/s: 5.3.0f1

Reproduction steps:1. Inspect attached GIF's. (Don't mind the green thing in NoError.gif, recording software messing up)2. Open atta... Read more

0
votes
Fixed

Colliders are shown with incorrect scale when observed through the Physi...

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Oct 07, 2024

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Version/s: 2022.3.50f1, 6000.0.22f1

Steps to reproduce:1. Open the attached “IN-85792.zip” project2. Open the “SampleScene”3. Open Window → Analysis → Physics Debugger4... Read more

0
votes
Not Reproducible
1
votes
Fixed

Compiler defines are never respected from *.rsp files when namespaces ar...

Scripting

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project2. In Hierarchy, click on TestGameObject Result: scripts that are wrapped in a compil... Read more

0
votes
Fixed

Position coordinates are ignored when using "Handles.DrawCamera"

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Dec 19, 2022

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Version/s: 2021.3.16f1, 2022.3.24f1, 2023.2.0a1, 6000.0.0b12, 7000.0.0a1

How to reproduce:1. Open the user's attached "Handles DrawCamera Test - 2022.zip" project2. Enter Play Mode and open Menu > Custo... Read more

0
votes
Fixed

[WebGL] build fails even on empty new project

WebGL

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May 23, 2016

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Version/s: 5.4.0b19

-e: see title, worked in beta18 now fails on OSX and Win -repro:--create new empty project (or download the attached one)--start a W... Read more

0
votes
Fixed

Cannot change the Visibility and Spacing for the Scroll View at run time

UI

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Feb 19, 2016

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Version/s: 5.4.0b7

Steps to reproduce : - create a Scroll View- enter play mode- try to change Visibility and Spacing and notice that it doesn't work *... Read more

0
votes
Fixed

[Improved Prefab] Reverting the added component from prefab override con...

Scene Management

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Aug 08, 2019

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Version/s: 2019.3.0a3, 2019.3.0a12

Multiple errors are thrown when the added component is removed from prefab override content panel.Steps to repro:1. Create a new pro... Read more

0
votes
Fixed
2
votes
Fixed

EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled

Progressive Lightmapper

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May 18, 2020

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Version/s:

When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more

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