Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a3
2019.3.0a12
Issue ID
1175221
Regression
Yes
[Improved Prefab] Reverting the added component from prefab override content panel throws Multiple errors
Multiple errors are thrown when the added component is removed from prefab override content panel.
Steps to repro:
1. Create a new project.
2. Hierarchy > Create Cube.
3. Select Cube > Drag in Project > Asset to make prefab
4. Hierarchy > Cube > Inspector > Add Component > Add any component Ex: Audio Source, Rigidbody
5. Overrides > added component
6. Click on revert on diff. panel.
Actual Result:
Reverting the added component from prefab override content panel throws multiple errors.
Expected Result:
Reverting changes in should close panel without throwing an exception
Reproducible in:
2019.3.0a12, 2019.3.0a3.
Working Fine in:
2019.3.0a2, 2019.2.1f1.
Environment:
Windows and Mac
StackTrace:
1. MissingReferenceException: The object of type 'Rigidbody' has been destroyed but you are still trying to access it.
2. SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
3. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment