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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2019.3.0a3

2019.3.0a12

Issue ID

1175221

Regression

Yes

[Improved Prefab] Reverting the added component from prefab override content panel throws Multiple errors

Scene Management

-

Multiple errors are thrown when the added component is removed from prefab override content panel.
Steps to repro:
1. Create a new project.
2. Hierarchy > Create Cube.
3. Select Cube > Drag in Project > Asset to make prefab
4. Hierarchy > Cube > Inspector > Add Component > Add any component Ex: Audio Source, Rigidbody
5. Overrides > added component
6. Click on revert on diff. panel.

Actual Result:
Reverting the added component from prefab override content panel throws multiple errors.

Expected Result:
Reverting changes in should close panel without throwing an exception

Reproducible in:
2019.3.0a12, 2019.3.0a3.

Working Fine in:
2019.3.0a2, 2019.2.1f1.

Environment:
Windows and Mac

StackTrace:
1. MissingReferenceException: The object of type 'Rigidbody' has been destroyed but you are still trying to access it.

2. SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

3. GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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