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Connected Anchor does not change when moving GameObject with Auto Config...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Configurable Joint.unity” Scene3. Enter the P... Read more
VFX Graph based particle strips render with artifacts when using newer A...
How to reproduce:1. Open the attached "IN-96844" project2. Open the "SampleScene" and enter Play mode3. Observe the Game window4. Na... Read more
[Android] Touch input is ignored on UI when a Pen is present with a forc...
How to reproduce:1. Open the "ReproPenInput.zip" project2. Open the "SampleScene"3. Build and Run for Android4. Using a pen, interac... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
Steps to reproduce: Download and open the attached project "Navigation Obstacle Break Issue.zip" Open "scene" Enter play mode Observ... Read more
NavMeshObstacle with a large height does not block the agent path everyw...
Steps to reproduce: Download and open the attached project "Navigation Obstacle Height Issue.zip" Open "scene" In the hierarchy, sel... Read more
Splash Screen disables HDR output
Steps to reproduce: Open the project Switch to the "Windows-WithoutSplash" build profile Build and run on an HDR monitor. (Take note... Read more
Inconsistent collisions when GameObject moves at different velocities
How to reproduce:1. Open the attached “IN-97135” project2. Open the “SampleScene” and make sure “New Sub Scene” is enabled3. Enter P... Read more
Particle System property description labels show through the Particle Sy...
Steps to reproduce: Create a new Unity project Create a new Particle System (GameObject > Effects > Particle System) Select th... Read more
Sometimes unable to box select a sticky note after copying and pasting it
Steps to reproduce: Create a sticky note Copy and paste it Box select both sticky notes Repeat steps 2 and 3 until you encounter the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject