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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

4

Found in

2022.3.60f1

6000.0.44f1

6000.1.0b12

6000.2.0a7

6000.3.0a1

6000.4.0a1

Issue ID

UUM-101312

Regression

No

Connected Anchor does not change when moving GameObject with Auto Configure Connected Anchor enabled

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Configurable Joint.unity” Scene
3. Enter the Play Mode
4. Observe Cube’s location in Game view
5. Exit the Play mode
6. Move the “Cube” GameObject in Scene view
7. Repeat steps 3 and 4

Expected result: The Cube is in the current location
Actual result: Cube is in the previous location

Reproducible with: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Auto Configure Connected Anchor is enabled in Cube’s Configurable Joint Component
- Connected Anchor does not change when moving Cube and only changes after exiting Play mode
- Reproducible with Hinge Joint

Comments (2)

  1. Redrag

    May 21, 2025 15:39

    Auto Configure Connected Anchor seems completely broken . Tested on 6000.2.0b2. As soon as you hit play completely erroneous numbers are shown for Connected Anchor. I have a chain and on previous versions I had values of close to zero as you would expect. Now I am getting numbers in the hundreds.

  2. alexanderperrin

    Mar 26, 2025 23:13

    I'd like to add that enabling domain/scene reloading does fix the connected anchor not calibrating when entering play mode, but the gizmo still shows the last location until entering play mode.

    Also noting that this also affects SpringJoint components.

    Thanks!

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