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0
votes
Fixed

editor crashes on trying to open project on a very long path

Shader System

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Apr 07, 2021

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Version/s: 2019.4, 2020.3.2f1

-e: when you try to open a project on a very long path the editor crashes--tested and repro with 2019.4, 2020.3 and 2021.2--doesn't ... Read more

0
votes
Duplicate

Physics Used Memory keeps growing when GameObject colliders are enabled ...

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Sep 29, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1

How to reproduce:1. Open the project “IN-113061_PhysicsMemoryUsage”2. Open the SampleScene3. Open the Profiler (Window → Analysis → ... Read more

0
votes
Won't Fix

NullReferenceException is often thrown when changing Prefab's Collider L...

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Jul 29, 2022

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Version/s: 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the user’s attached “editor-window-tests-master” project2. Select the “Assets → TestObjects → Animation → T... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

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Jan 24, 2016

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Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

0
votes
Fixed

Problem recording custom components

Animation

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Jul 23, 2018

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Version/s:

Bug coming from @metroidsnes in the forum:https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-2017... Read more

0
votes
By Design

0 is returned when any output from Split Node is input into the Lerp Node

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Feb 10, 2025

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Version/s: 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

How to reproduce:1. Open the “SLU6.zip“ project2. Open the “example_3D“ Scene3. Observe the Game view Expected result: 5 lasers are ... Read more

0
votes
Fixed

Settings Manager package Sample throws errors when it is imported

Package: Settings Manager

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Nov 14, 2019

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Version/s: 0.1.0-preview.8, 1.0.0

Reproduction steps:1. Open user's attached project "Settings_Manager_package_Sample"2. Open the Package Manager and select the Setti... Read more

0
votes
Fixed

Using Canvas on World Space or Camera, buttons are not clickable if Pos ...

uGUI

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Jul 25, 2017

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Version/s: 2017.1.0p1

Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.... Read more

0
votes
Fixed

[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

LWRP implementation of Scene Depth has incorrect data for UV input when rendering in StereoLWRP implementation of Scene Color doesnt... Read more

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