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Editor becomes unresponsive when exiting Play Mode after Holographic Rem...
How to reproduce:1. Open the attached project "MyQRCodeService.zip"2. Open "Holographic Remoting app" on HoloLens 23. Open Mixed Rea... Read more
[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tessel...
Reproduction steps:1. Open the user's attached project "tessTest.zip"2. Through Scene view look at shadows of "Plane", "Plane (1)", ... Read more
Async SSR fails when accumulation is enabled and is initialized or needs...
No description entered in Cloud incident. Read more
Render Graph Execution errors are thrown when restarting HDRP project wi...
How to reproduce:1. Open the user's attached project2. Open scene OutdoorsScene3. In the Scene view control bar, toggle Scene lighti... Read more
[XR SDK] [HDRP] Tessellation shader is applied per eye
Reproduction steps:1. Open the attached project ("1376338R.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
[HDRP] upperHemisphereLuxValue always return 1 despite which HDRI Textur...
How to reproduce:1. Open the user's attached "SkyBug" project2. Open the "HDRISkyBug" Scene3. Select the "Sky Volume" GameObject in ... Read more
Water Tests disabled on metal due to an issue with the metal API
No description entered in Cloud incident. Read more
[HDRP] refraction proxy volumes projection breaks depending on camera or...
Create a scene with a transparent object inside a small room, make a reflection probe using proxy volume at the correct dimension Mo... Read more
[HDRP] Camera view is rendered on objects with a Distortion Blur materia...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
[HDRP] Sprite Mask shading mode in the Scene View shows up as missing sh...
Steps to reproduce:1. Open any HDRP project2. Create a Lit Shader Graph3. Create a new material4. Assign the shader from step 2 to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject