Search Issue Tracker
WebGL build crashes when using OnAudioFilterRead() function
Reproduction steps: Open the user attached project Open “Timers Sandbox” scene Press File → Build And Run Expected result: build doe... Read more
[Linux] C# Reflection performance is 50 to 60 times slower
How to reproduce: Open the user-attached project (UnityReflectionTest.zip) Make sure the “ZenjectPerformanceTest“ scene is open Ente... Read more
Decimal function values are incorrect when running the build with IL2CPP...
How to reproduce:1. Open the project “IN_6732”2. Press File → Project Settings → Player3. Set Scripting Backend to IL2CPP4. Press Fi... Read more
[URP] Game performance in the Editor degrades after opening the "Search ...
Reproduction steps: Open the user attached project Open the “MainScene” scene Enter Play mode In the Game view, in the top right cor... Read more
[HDRP] Default Volumetric Clouds overexpose indoor template
Steps to reproduce 1) Open affected Unity, start a new HDRP sample scene project 2) Create a new indoor template 3) Observe that it'... Read more
[HDRP] New scene templates created with unused Volumetric Clouds component
Steps to reproduce: 1) Open affected Unity version, start a new HDRP project (either empty or sample scene) 2) Create a new HDRP sce... Read more
Editor can not determine if GraphicsFence has passed when using CommandB...
Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more
Symbols in the text has an offset to the right side when using Italic Fo...
The shearAdjustment is specific to each font and the best way to resolve this issue would be to expose more customizability for the ... Read more
InputActionMap window is not opening from Inspector when using serialize...
How to reproduce:1. Open the user’s attached project2. Open the “SampleScene” Scene3. In Hierarchy select “InputAction” GameObject4.... Read more
Crash on Play when <ComputeBuffer>.GetData() attempts a partial read on ...
To reproduce:1. Open the project “GetDataBugRepro”2. Make sure that Graphics API is set to DX12 (Edit → Project Settings → Player → ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List