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Crash on D3D12GetInterface when enabling a GameObject using a Sample Ski...
How to reproduce:1. Open the “IN-73903_repro“ project2. Open the “Main“ scene3. Enable the “Particlepeople01“ GameObject Expected re... Read more
Noise Sine Wave Node is flickering when connected to Time Parameter of a...
How to reproduce:1. Create a new High Definition 3D Project2. Create a new Shader Graph (Right-click in the Project window -> Cre... Read more
[TAA][Shader] Shader warnings are being thrown after building High Defin...
How to reproduce:1. Create a new High Definition 3D Project2. Build the Project (File -> Build Settings -> Build)3. Observe th... Read more
Layout of elements is delayed when elements are styled with transition-d...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
Prefab Variant is not created when using PrefabUtility.SaveAsPrefabAsset
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Bug-Crea... Read more
[Android][Vulkan] Depth buffer flickering in the Player when recording t...
Steps to reproduce:1. Open the attached “IN-73480DepthArtifacts” project2. Build And Run the project on the device3. Swipe down from... Read more
[URP] Important/Unimportant Setting on Lights doesn't take effect
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Focus on the “_Point“ G... Read more
[iOS] Builds fail when using .xcframework plugins
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the console Expected outc... Read more
[iOS] Application Hangs when a button calls to Application.OpenURL()
How to reproduce:1. Download and open the attached project2. Built and deploy the project to iOS3. Press the "Open URL" button4. Whe... Read more
[URP][Lighting] The skybox doesn't render after changing the settings of...
Steps to reproduce:1. Open the attached “Bugs2023” project2. Open “SampleScene”3. Select “Assets/Skybox_Cubemap (Blurred)” and in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size