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[OpenXR] Editor crashes when changing eyeTextureResolutionScale in Play ...
Steps to reproduce:1. Open the attached user's project "RenderScaleCrashTest.zip"2. Connect Oculus link with Quest 2/33. Make sure O... Read more
UIToolkit ScrollView element speed is unaffected by Scroll Deceleration ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene“ Scene3. Open the Simulator window ... Read more
Loading icons in Generator window stutter when window is not focused
Steps to reproduce:1. Install the AI Package2. In the Editor toolbar, click the AI dropdown button3. Open new window to generate New... Read more
Crash on "in __pthread_kill" when running the built application that has...
How to reproduce:1. Open the “SerializeReferenceList“ project2. Click on the “Edit“ in the top bar3. Select Build And Run Expected r... Read more
m_TransformData.hierarchy == NULL and crash on Transform::CountNodesDeep...
To reproduce:1. Create new project2. Import ARKit from the Asset Store3. Open UnityParticlePainter scene4. If Unity hasn't crashed y... Read more
Redundant application of color correction on TMP UGUI text objects when ...
This issue is related to redundant application of color correction on TMP UGUI text objects when Editor is in Linear color space. Wh... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
[Android] Tessellation shader does not work on an android device when AP...
To reproduce:1. Open attached project2. In the project settings, make sure that Vulkan is set for graphics API ( not OpenGLES3)3. Bu... Read more
HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...
Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more
"The same field name is serialized multiple times in the class or its pa...
How to reproduce:1. Open the user-attached project “BugReport”2. Open the “SampleScene” scene3. Open the “Derived.cs” Asset and add ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs