Search Issue Tracker
Fixed
Fixed in 2021.3.37f1, 2022.3.22f1, 2023.2.15f1, 2023.3.0b11
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59847
Regression
No
UIToolkit ScrollView element speed is unaffected by Scroll Deceleration Rate when the element is about to completely stop
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. Open the Simulator window (Window > General > Device Simulator)
4. Enter The Play Mode
5. Scroll and release the ScrollView element
6. Observe ScrollView element speed when it is about to completely stop
Expected result: The speed is affected by the selected Scroll Deceleration Rate
Actual result: The speed is hardcoded and is not affected by the Scroll Deceleration Rate
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment