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Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0 ... Read more
DynamicGI.materialUpdateTimeSlice ignores a set value when hardcoding th...
How to reproduce:1. Open the user attached "GITest.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the Console ... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce:1. Open attached "project-1167305.zip" project2. In the Editor select "Window" -> "UIElements" -> "ExampleWin... Read more
[Texture][Version Control] Importing certain textures with multiple spri...
Steps to reproduce:1. Open the attached user's project "My project (1).zip"2. Setup Plastic SCM and complete the initial commit3. Re... Read more
[VR] Changing graphical api results in crash
Project Steps:1. Tick "Virtual Reality Supported"2. Set Graphical api to directx113. Set graphicsl api to opengl core4. Set Graphica... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
"The referenced script on this Behavior is missing!" warning is displaye...
To reproduce: 1. Open the project, attached by user2. Open "SampleScene" scene if not open3. Go to Assets -> AssetBundles and unc... Read more
Unity throws "iterator==end" error when reading serialized file metadata...
Steps to reproduce:1. Open attached project-Error appears Results: reading serialized file metadata after loading a scene throws "it... Read more
Multiple Grid Brush Editors are enabled when Tile Palette window gets op...
Reproduction steps:1. Open the attached “tilemapbrushbugtest.zip“ project2. Open the “SampleScene” scene3. Open Tile Palette window4... Read more
All about bugs
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