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3
votes
Not Reproducible

[UWP][.NET] Building solution in Visual Studio fails on AssemblyConverte...

IAP

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Oct 21, 2018

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Version/s: 2017.4.13f1

How to reproduce:1. Open the attached project that contains Unity IAP 1.20.12. In Build Settings, make sure that Target Platform is ... Read more

0
votes
Fixed

GUI Elements Get Clipped when modifying the GUI.matrix

IMGUI

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Apr 25, 2017

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Version/s: 2017.1.0b1

GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more

0
votes
Fixed

[Backport] Animancer is throwing "MissingMethodException" errors when en...

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May 27, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open project "AnimancerTest.zip"2. Open "Quick Play" Scene (Assets>Plugins>Animancer>Examples>01 Bas... Read more

0
votes
Active

Incompatible texture type is used after getting out of play mode

Shader System

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Dec 15, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.2, 2022.1

How to reproduce:1. Open the project "MetalTexture3D.zip"2. Notice that the sphere in the scene is white.3. Enter the Play Mode4. Ex... Read more

0
votes
Fixed

TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage incr...

Scene/Game View

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Nov 17, 2021

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Version/s: 2020.2.0a9, 2020.3, 2021.2.0a19, 2022.1

Reproduction steps:1. Create a new Unity project2. Select the "Main Camera" Game Object3. Hover the mouse over the "Main Camera" pre... Read more

0
votes
Fixed

[FrameDebugger] Crash with "'MemoryStream' is corrupted" error when cer...

Profiling

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Nov 20, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Build and run the attached project on OSX(x64) or Windows.2. Enable and attach the frame debugger to player.3. Drag... Read more

0
votes
Won't Fix

AssetDatabase: RenameAsset()file does not check output length and automa...

Scene Management

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Sep 28, 2015

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Version/s: 5.1.4f1

How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more

0
votes
Not Reproducible

[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...

Graphics - General

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Mar 20, 2018

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Version/s: 2018.1.0b12

Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for V... Read more

0
votes
Fixed

[D3D12] Extra/redundant Color Render Target is used for depth and shadow...

Graphics - General

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May 05, 2020

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Version/s: 2019.3, 2019.3.11f1, 2020.1, 2020.2

How to reproduce:1. Launch Unity using RenderDoc2. Open the attached project named "Case_1244224"3. Enter Play mode and capture the ... Read more

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