Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
904987
Regression
Yes
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem displaying the elements. For example, if a texture is drawn using GUI.DrawTexture with the rect value of (x:550, y:300, width:76, height:90) it'll get clipped even though the size of the canvas is (x:0.00, y:50.00, width:800.00, height:800.00).
Steps to reproduce:
1. Open User's attached project
2. In Menu bar: Tools > Window Test
3. In the appeared window Change zoom level from 1 to 0.75
Result: Texture gets cut / cropped.
Reproduced with: 2017.1.0b2
Not reproduced with: 5.6.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment