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Fixed in 2017.1.X



Found in


Issue ID




GUI Elements Get Clipped when modifying the GUI.matrix



GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem displaying the elements. For example, if a texture is drawn using GUI.DrawTexture with the rect value of (x:550, y:300, width:76, height:90) it'll get clipped even though the size of the canvas is (x:0.00, y:50.00, width:800.00, height:800.00).

Steps to reproduce:
1. Open User's attached project
2. In Menu bar: Tools > Window Test
3. In the appeared window Change zoom level from 1 to 0.75

Result: Texture gets cut / cropped.

Reproduced with: 2017.1.0b2
Not reproduced with: 5.6.0p3

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