Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.4f1
Issue ID
731166
Regression
No
AssetDatabase: RenameAsset()file does not check output length and automatically appends extension
How to reproduce:
1. Open the attached project
2. User uses AssetDatabase.RenameAsset() to rename the file
3. It will generate some Unity 'move asset' errors that you'll have to force quit
4. After which if you look in '\Assets\VoxelTests\Vox' you'll find an exceeding long file name and corresponding meta file
5. Don't delete it as it will break Explorer
6. User winrar to delete those files
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.1.X):
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team