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ShaderGraph fails to make shader SRP Batcher Compatible when Boolean Key...
Reproduction steps:1. Open the attached “IN-121528.zip” project2. From the Project Window, select the “SRP Batcher Test Not Working.... Read more
Error "UXML validation error: Line 3, Position 6: The element 'VisualEle...
Reproduction steps:1. Open the attached project "ReproProj"2. Execute the menu item “Tests > Schema Definitions” Expected result:... Read more
Multiple tests are failing in the Code Coverage Sample Asteroids project
How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. In the Package Manager, with the Code Coverag... Read more
Shortcut is set for the wrong function when changing multiple shortcuts
Reproduction steps:1. Create and open a new project2. Open Edit -> Shortcuts3. Into the search bar, type in "folder"4. Assign any... Read more
[2D][Tooling] Sprite Atlas with secondary texture gets reported in page ...
Steps to reproduce: In attached project, select Assets > New Sprite Atlas, observe in inspector atlas has both main texture and n... Read more
Mono profiling in Jetbrains Rider is broken as a result of October 3, 20...
Steps to reproduce: 1. Try to profile Unity (editor OR player) using Jetbrains Rider2. Notice profiling doesn't work Reproducible wi... Read more
Windows Build PR breaks Android XR Anchors
Steps to reproduce: 1. Start AnchorProvider or perform a Save or a Load, or an Erase operation to an Anchor.Basically, any call of t... Read more
Filter opaque color uses wrong color space
Steps to reproduce: Create a filter that simply returns an opaque color Apply the filter to some VisualElement and set the color to ... Read more
“Shader warning in 'BuildLightGrid’” is thrown when switching to iOS Pla...
Steps to reproduce:1. Create new Unity project using Mixing Reality Template2. Make sure to have iOS Module installed3. Open Build P... Read more
Editor freezes on "Postprocessing IL for Assembly-CSharp" when compiling...
How to reproduce:1. Open attached project "IN-122656"2. Open script "TestComponents.cs"3. Remove comment on line 64. Save the script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project