Search Issue Tracker
Fixed
Fixed in 6000.0.0b16, 7000.0.0a1
Votes
1
Found in
6000.0.0b13
7000.0.0a1
Issue ID
UUM-68003
Regression
Yes
Architecture for Windows native plugins resets to "Any CPU" when Applying in the Inspector window
How to reproduce:
1. Open the “My project (107).zip“ project;
2. In the Project window navigate to Assets\Plugins\Win\x64 and click on Plugin.dll
3. In the Inspector window select Standalone platform
4. Change CPU from “Any CPU“ to “x64“
5. Press “Apply“
Expected result: CPU is “x64“
Actual result: CPU is “Any CPU“
Reproducible with: 2023.3.0a15, 6000.0.0b13
Not reproducible with: 2023.2.16f1, 2023.3.0a14
Could not test with: 2021.3.36f1, 2022.3.22f1 (“Any CPU“ option is not available)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment