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Assertion failed: Screen position out of view frustum when undo-ing resize
"Assertion failed: Screen position out of view frustum" when undo-ing object resize See gifs attached 1. Create a new project2. Impo... Read more
Crash in AudioProfiler::CaptureChannelGroup when destroying an AudioClip...
Unity crashes when calling Destroy method with a parameter that is an AudioClip during play-mode when profiler window is open. To re... Read more
[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more
[PackMan] Enable and Disable process does not suspend on clicking on Can...
Enable and Disable process does not suspend on clicking on Cancel button in the Popup Steps to Repro:1. Create a new Project2. Open ... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more
Filter Menu Dropdown Background Color Is Grey Compared to All others e.g...
Steps to reproduce: Create a new project Open the Packager Manager Select the Filter dropdown menu button Observe the menu backgroun... Read more
Vertex shader compiling fails with "No matching function for call to 'TR...
Reproduction steps:1) Download and open user's attached project2) Build and run Test.unity scene on a device-- Notice that one spher... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
[Cardboard][XR] Crash on older Adreno devices when having Terrain with T...
How to reproduce:1. Open attached "TerrainTest" project2. Set Cardboard as used SDK in XR settings3. Build application on some older... Read more
'Frame not in module' when stepping into partial class if NodeCanvas is ...
How to reproduce:1. Open attached project2. Open 'test' script3. Place breakpoint on line 8 (StartCoroutine(t1());)4. Attach debugge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used