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[URP][Linux] RenderingCommandBuffer Errors are being thrown after creati...
How to reproduce:1. Create a new Universal 3D Project2. Observe the Console Expected result: No Errors or Warnings are being thrownA... Read more
InputActionAsset.FindAction throws exception if map is empty. (EditMode)
Steps to reproduce: {{var asset = ScriptableObject.Create<InputActionAsset>();}}{{asset.AddActionMap("Map");}}{{asset.FindActi... Read more
Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a s...
Reproduction steps:1. Open the attached project "CrashRepro"2. If it does not crash, move around the scene for a few seconds Expecte... Read more
The Inspector header is incorrectly displayed when scripts are recompile...
How to reproduce:1. Open the attached “IN-76999” project2. From the Project window, open the “MyScriptableObject” script3. Return to... Read more
[Android][VK] Crash on "vk::DebugToolsUtils::SetVkDebugObjectName(VkDevi...
Issue not fully tested by CQAHow to reproduce:1. Open the “IN_76833” project2. Build the project for the Android platform in the Dev... Read more
NullReferenceException is thrown when overriding the UxmlObjectReference...
How to reproduce:1. Open the user-attached project “UxmlObjectReferences_override”2. Open the “Doc” Asset in the Project window3. In... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more
[Quest] Unused texture is allocated when built for Quest
Reproduction steps:1. Open the attached project "ReproProj2"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android... Read more
Shader Graph Matrix property produces random output values when SRP Batc...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene” Scene3. In the Scene view, select the “... Read more
"Untracked" memory is logged by the Profiler when small allocations for ...
How to reproduce:1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction”2. Build And Run the Development... Read more
All about bugs
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