Search Issue Tracker

0
votes
Not Reproducible

[URP][Linux] RenderingCommandBuffer Errors are being thrown after creati...

-

May 27, 2024

-

Version/s: 2021.3.39f1

How to reproduce:1. Create a new Universal 3D Project2. Observe the Console Expected result: No Errors or Warnings are being thrownA... Read more

0
votes
Fixed

InputActionAsset.FindAction throws exception if map is empty. (EditMode)

Package: Input System

-

May 26, 2024

-

Version/s: 1.8.2

Steps to reproduce: {{var asset = ScriptableObject.Create<InputActionAsset>();}}{{asset.AddActionMap("Map");}}{{asset.FindActi... Read more

0
votes
Fixed

Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a s...

-

May 24, 2024

-

Version/s: 6000.0.2f1

Reproduction steps:1. Open the attached project "CrashRepro"2. If it does not crash, move around the scene for a few seconds Expecte... Read more

0
votes
Won't Fix

The Inspector header is incorrectly displayed when scripts are recompile...

-

May 24, 2024

-

Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1

How to reproduce:1. Open the attached “IN-76999” project2. From the Project window, open the “MyScriptableObject” script3. Return to... Read more

0
votes
Fixed

[Android][VK] Crash on "vk::DebugToolsUtils::SetVkDebugObjectName(VkDevi...

Vulkan

-

May 24, 2024

-

Version/s: 2022.2.3f1, 2022.3.29f1, 6000.0.3f1

Issue not fully tested by CQAHow to reproduce:1. Open the “IN_76833” project2. Build the project for the Android platform in the Dev... Read more

0
votes
Fixed

NullReferenceException is thrown when overriding the UxmlObjectReference...

-

May 24, 2024

-

Version/s: 6000.0.4f1

How to reproduce:1. Open the user-attached project “UxmlObjectReferences_override”2. Open the “Doc” Asset in the Project window3. In... Read more

1
votes
Active

Shaders created with Shader Graph generate a large amount of shader vari...

Shader System

-

May 24, 2024

-

Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more

0
votes
Fixed

[Quest] Unused texture is allocated when built for Quest

-

May 24, 2024

-

Version/s: 2022.3.17f1

Reproduction steps:1. Open the attached project "ReproProj2"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android... Read more

1
votes
Fixed

Shader Graph Matrix property produces random output values when SRP Batc...

Entities Graphics

-

May 24, 2024

-

Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene” Scene3. In the Scene view, select the “... Read more

1
votes
Active

"Untracked" memory is logged by the Profiler when small allocations for ...

Profiling

-

May 24, 2024

-

Version/s: 2021.3.38f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction”2. Build And Run the Development... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.